I’m a Unity developer with 8+ years of experience making games for mobile, web, PC, and VR. Over that time, I’ve worked on everything from small gameplay features to core systems architecture, and I’ve become highly specialised in Unity’s tools and workflows. I enjoy tackling technical challenges like optimising performance, building scalable multiplayer systems, and creating modular code that speeds up development. What excites me most is getting stuck into a challenging problem and combining that with good design whether that’s through designing fun mechanics, improving player experience, or polishing a project until it feels just right. I love working in collaborative teams where I can share ideas and learn new things, and there’s nothing better than seeing something I’ve built reach players and make an impact.
C# Unity Netcode Jobs_&_Burst Optimisation Git Editor Tools Game_Design UI/UX Cross_Platform Addressables Physics PGC
Observer Interactive 2025 (7 Month Contract) Location: UK, Remote
Senior Engineer (Freelance)
As Senior Unity Developer, I led gameplay and system development on a large-scale project expected to reach over 600,000 users at launch. I optimised performance for WebGL and mobile, ensuring scalability and stability while delivering polished, modular systems.
Radical Forge 2021 - 2022 Location: UK, Remote
Multiplayer Engineer
I engineered core multiplayer systems, including player controllers, vehicles, and physics-driven features. By solving complex networking challenges, I ensured hundreds of objects could sync smoothly, improving both performance and player experience.
Neon Play 2020 - 2021 Location: UK, Remote
Mobile Games Developer
I balanced rapid prototyping with quality delivery, producing 5 hyper-casual MVPs in 6 months while also supporting existing mobile titles with new features and updates. Working independently, I took games from concept through to market-ready release with polished gameplay, UI, and flow.
Virtual Reality Simulation Systems 2018 - 2021 Location: UK, On-Site
Serious Games Developer
I developed immersive RPG style training simulators such as C.O.P.S. and Railverse, delivering scenario driven learning tools adopted by UK police forces and rail operators. By building efficient, reusable systems under tight budgets, I created scalable solutions that provided lasting value to clients.
Teesside University
Computer Games Programming (2:1)
City of Wolverhampton College
BTEC Games Development (Level 3) (Distinction)